Latest Episodes

Episode 157 - Blood Angels on Crusade

We were joined by long-time Blood Angels enthusiast, John, to discuss how the lore and rules of the Blood Angels have evolved in the new Codex. We also discussed the Crusade rules and, of course, generated some pretty sweet names in this monster episode.

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We're ready for the hellscape of the 2nd decade of M3 to be a memory and we want nothing more than to look to the future with hope and determination. In this episode we talk about our hobby progress as always and briefly go over the third installment of Flashpoint Argovon. For our main content, we've got a Crusade game featuring Jason's Tzeentch forces assaulting a small underground Imperial outpost and a discussion of our intentions and dreams for 2021 including contributions from our community.
The end is nigh and it's time to start planning your gaming in 2021. If you've got a big group of folks with whom you play, why not try out Flashpoints? We delve into the first two installments of the 3-part Flashpoint Argovon from White Dwarfs 457 and 458.
In this episode, we finally get around to chatting in detail about the new Codex layout and faction-specific Crusade materials. We also look at the evolution of the recent Space Wolf lore. Don't forget to check out our previous episodes if you want more details about the Space Wolves.

Recent Altar of War Episodes

Adam faces off with his Drukhari against Mike using the new Death Guard in a Beyond the Veil Strike Force mission, “The Stilled”.
Aaron brings his new 9th edition Deathwatch into battle against Adam’s Orks in a Matched play Strike Force game.
Mondo and his lieutenants have marched through the depths of the Vault, awakening and taking over the Sautekh Dynasty’s warriors the whole way. As they drew close to the heart of the Vault, resistance intensified, but they were able to push through with a small force. There, an acolyte of the Silent King has been toiling to unlock secrets lost to the Necrons since before the Great Sleep. Mondo wants these secrets for himself, but he must first defeat the acolyte’s sturdy Destroyer Cult bodyguards.

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