9th Edition

Campaign

Additional Territories and a new Spoil of Battle for your Drukhari Crusades.

A campaign pitting two subfactions of the Sautekh Dynasty against one another for conquest over hidden secrets.

This 4-scenario narrative campaign is designed for players to engage their army in a personal narrative during the Era Indomitus. It follows a plot by the Ruinous Powers to conquer an Imperial world through nefarious means and that world’s resistance to their meddling.

Faction

Some Inquisitors are a cut above the rest and follow dark paths that only the most competent, willful, or mad individuals dare to explore.

Houserules

Although Legions such as the Iron Warriors are well-known for their mastery of Daemon Engines, the hosts of the Grandfather are not without their own special panache for enslaving unwitting machine spirits to their cause.

Rules for a diverse herd of Squigs and a Grot Warboss riding a giant Squig.

Not all heroes are stamped out by the same die.

These Theatres of War are intended for use along-side those depicted in the ​Psychic Awakening: Pariah supplement by Games Workshop. Additional Theatres of War are sure to be developed both by Games Workshop and Masters of the Forge. As such, this is a living document which will see both additions and removals as content is developed.

In the cold void of the bisected galaxy, dark hulks of tortured edifice loom with the promise of incredible treasures and terrible danger. Beneath the surface of countless worlds, secrets lie hidden, waiting to be discovered.

Scenarios

This document gathers the different mission objective criteria used throughout the 9th Edition 40k narrative missions. It is an effort to give players and GMs an easy reference for the different components they can use when creating custom experiences in 40k games.

The purpose of this mission is to allow the players to take as much time as they have to learn the core rules and get used to using their armies playing in the new 9th edition environment.

Strike Force Crusade Mission for 9th edition 40k. 

A sept of Nurgle worshipers are attempting to summon forth their patron, a Great Unclean One. Unfortunately for them, the enemy forces have learned of their sacred site and are attempting to put a stop to their foul ritual.

There shall be no savior for the human population of this world. Two forces, the Drukhari and the Night Lords, battle one-another over the right to claim these unfortunate souls. All the human prey can do is flee and hide... and hope the terrors pursuing them don’t notice.

8th Edition

Campaign

This campaign is designed for the use of two players who wish to generate an instant history of sorts between their two armies, after which they can proceed to fight in further narratives in the modern era.

A 3-game narrative campaign including special stratagems for each scenario.

A 3-game narrative campaign with secret objectives, scenario-specific stratagems, and special rules specific to the Custodes and their opponent.

Faction

These new rules give you one way to use of Kharadron Overlords models in your games of 40k. This is not a recreation of the old Squat aesthetic. You will find no motorbikes or buggies within these rules.

Stratagems specific to each Great Company

New Warlord Trait, Stratagems, and Relic.

A short list of simple special army rules to use with your Exodites army.

Houserules

Special rules that can be applied in Death World Forest situations as well as a d66 random events table.

Kill Team

Includes rules for Characters and a scenario for a cooperative boss battle.

Who doesn’t love Kroot?

Some rules to tide you over until the new Codex is released.

Scenarios

A special scenario and additional rules to use with Repentia, Flagellants, Penitent Engines, and other similar units in your games.

The Drukhari Wych Cult bound to the service of the Kabal of the Dying Sun along with a contingent of hired blades have infiltrated a Death Guard facility. Here, the Death Guard have hooked up a plague engine which is pumping vile contagion into a webway gate. The Cult seeks to destroy the Death Guard and cleanse the gate.

7th Edition

Campaign

Forge City Tovan began having supply problems with the Vatese. The Vatesian shipments off­world still left on time,
but those scheduled to fuel the Forge City’s needs were either late or never arrived at all. Vatesian leaders became
increasingly aloof. They shrugged off the problems at every encounter and eventually stopped meeting with the

Scenarios following the narrative of the novel of the same name.

When the Black Templars arrived at the Arviat Orbital Stations, their enthusiasm in the meticulous extermination of the Coven of Agony’s Kiss was exemplary of their rich history of brutality against xenoforms. The various and imaginative mortifications wrought upon the Arviat people at the hands of the Webway Eldar revealed themselves as the Black Templars gained ground.

Scenarios following the narrative of the novel of the same name.

Scenarios following the narrative of the novel of the same name.

Scenarios following the narrative of the novel of the same name.

The story of the reclamation of the world of Ghorrok from the clutches of WAAGH! Drillteef.

When WAAGH! Drillteef’s fringe factions began to devolve into in­fighting after a long series of losses in the Ultima Segmentum, the core fleet broke off and made off for greener pastures. A small armada of fifty Ork vessels remained of Doc Drillteef’s forces. They were drawn to the Paekshi Sector where Drillteef’s Weirdboys had scried the presence of a lost Warboss named Tuska.

Scenarios following the narrative of the novel of the same name.

This campaign focuses on the rise to greatness of a powerful Ork Warlord. Not only must the Orks involved defeat a litany of challengers, but they must also earn the fear, respect, and admiration of their subordinate contemporaries.

Can you save Emperor's Day before the evil Krampus ruins all? This event is meant to be a fun and laid­back set of missions designed for two or more people to play holiday-­themed games of 40k. It is not necessarily intended to be necessarily adherent to the lore, nor is it meant to be played with a strong competitive mindset.

Faction

Varius Chaos faction rules we released during 7th edition. These rules may have been created for a number of episodes.

Special rules for running a Chaos-tainted Dark Mechanicum army in 7th Edition.

Justice - the Star Eagles hold this virtue above all others. A Space Marine’s genetically-enhanced need to protect Mankind from threats, both internal and external, are magnified in the heart of a Star Eagle Astartes. Sometimes this philosophy has forced the Chapter to make decisions which test their mettle and what remains of their humanity.

Varius Imperial faction rules we released during 7th edition. These rules may have been created for a number of episodes.

Varius Xenos faction rules we released during 7th edition. These rules may have been created for a number of episodes.

Houserules

Varius rules we released during 7th edition. These rules may have been created for a number of episodes.

Varius Terrain and Environmental rules we released during 7th edition. These rules may have been created for a number of episodes.

Varius terrain and environmental rules we released during 7th edition. These rules may have been created for a number of episodes.

Scenarios

Scenarios designed to be used for games between an Imperial Knights army and a different army.

Varius scenarios we released during 7th edition. These rules may have been created for a number of episodes.

10th Edition

Scenarios

Special rules and missions from the Wrath of Magnus supplement updated for 10th Edition Crusade.

Resource

The rules for Battlefleet are nearly identical to those for X-Wing (and, in some cases, Star Trek Attack Wing) with some minor differences.